how to capture BGE frames on linux64?

Hello,

I don’t know how to capture running BGE game, I’m on Ubuntu64 8.10
I install glc application (opengl capturer), but don’t have luck with it (“can’t execute Blender”) or it’s Blender app name different then Blender? :o

Is there another way how to capture BGE?
Ideal would be if there is some build option like ‘enable all frames’ which can work hand in hand with some png/jpg capture so 1 frame = 1 file, then it can be sticked in VSE and edited, this way it’s possible to have gameplay video nice and smooth even if running speed is laggy 5fps :cool:

Thanks in advance for any tips.

I found recordmydesktop great on 32 and 64bit linux, needs
–full-shots enabled.

http://wiki.blender.org/index.php/User:Ideasman42#Screencasting_from_linux

I try record my desktop app at very first via GUI but it capture only viewport not bge running… then I find glc-capture
but with your commands recordmydesktop working great, but video is somewhat laggy (I try to rise fps parameter to 25 but not hepled, bge is running around 20fps)

I uploading it to vimeo but it takes ages… I post link asap

There’s an option to activate full-shots in the GUI too. It should be in performance tab along fps and the other options, it’s the last one.

here is test http://www.vimeo.com/5818001
notice line cut in bottom half it seems like capture is not synchronised verticaly?
is there any command to get it smooth?