Hi everybody, I wanted to ask anybody who knows how to create carved lines that follow along the model, this is very common in robots or sci fi guns.
In this model (awesome by the way) from McCarthy3D there are those carved lines that go along the model. My question is, how would you create these lines and what techniques you think are best for this task?
What I know so far is:
You can use the knife tool to make cuts in your high poly model and then use bevel to make curves instead of having 90º angles. No idea how to make curvy lines though.
I don’t see how using an alpha in, for instance, Substance Painter would help you with this since the lines go all along the model
I don’t know any accurate way of making curves in sculpting mode, I know about the curve mode but it seems a bit clumsy to me? (maybe I just don’t know how to use it properly)
Thank you all.