Is it possible to change the ease of one vertex from a Bezier curve so the mesh attached to it will bend slower in the end, faster in the middle and slower again in the end? It has 2 vertex, one with 90° and other with 180°, but playing around with the handles doesn’t change how I wish. It seems it always has a positive angle on the beginning and end of the mesh. I would like to connect it to other planes, but having a smoother transition.
This is what a have:
Spreading the vertices handles doesn’t take this hard edge off, and makes it looks terrible:
What I really want is a curve like this, the starts and ends to tilt very slow and goes smooth:
I also tried to subdivide in the middle, but it got sharp. Not smooth at all.
This all is just playing around with the tilt, because I want a very straight tilt like that. I have the .blend file so it’s better to see what’s going on:
SplineEase.blend (497.0 KB)
Thanks a lot!