How to change the pivot point on a model for importing to unity?

Hello. I am still fairly new to blender. I have been doing a lot of tutorials and courses on blender cookie. In one of the unity courses for a tower defense game, there is a missile turret model and missile. The creator Gabriel Williams mentions when making the missile in max, that he changed the pivot point on the missile, so instead of it pivoting in the middle of the model it pivots from at the rear. Is this possible in blender? Does it have something to with the bounding box?

Appreciate the info, thanks!

Change the objects origin


You can position the 3d curser with Shift+S

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Wow. That worked. Thanks a lot.