I downloaded a model of a sculpture (a bear), and the paws of the bear are standing on a cuboid, bear and cuboid form one giant mesh.
Since I want the bear on itself (without the cuboid) I deleted the vertices and faces that make up the cuboid. But now the paws of the bear are open on the bottom. So when I look at my mesh from below I can look inside the bear through the four paws.
I’m looking for a way to close up these four holes. I know I can select all the vertices that make up one hole and press F, to close it. But this only forms one giant face with a lot of edges and vertices around it.
Is there a way in Blender to close this hole and create a lot of triangle or quad faces instead on one giant n-gon? I’d like to avoid to form these faces myself.
All the vertices that form the hole are on one plane, since the bear stood on the cuboid at the beginning.