Hi! I am making a voxel based game and wanted to ask how to code a voxel terrain generator and how to code a coxel terrain data save? It would be very useful for my game…
If you don’t understand how it’s done start with something simpler.
Blender game engine is not well suited for these types of games.
Yeah, if you want to learn to do things outside the normal use case,
You will need strong python and logic skills,
Want to make a vowel render work in the bge natively?
Learn C and code blocks that automatically cull hidden faces.
I am making voxel planet like spherical minecraft, now.