I’m working on a project that requires a model that has been textured and lit using high dynamic range/image based lighting techniques, to be inserted into video footage that has been tracked. So far I’ve tried creating and illuminating the model in on file, while tracking the camera footage in another file, the appending the model into the file with the tracked footage. However when i do this, the model no longer appears to be lit with HDR/IBL. I’ve also tried lighting and texturing the model in the file with the tracked scene using cycles, however the background panorama image does not appear. When i try to set the model to be a reflective and metallic looking to see if it reflects the background, it appears black when rendered. Is there some particular way to light a model using a HDR environment map, then insert it into a video tracked within Blender to make it seem as if the model was actually in the scene when the footage was filmed? I know how to do it with images but, adding camera tracking into the equation completely throws me off.
TL;DR version:- How do I combine a model that was lit using Blender’s HDR/IBL techniques with a video tracked in Blender to make it look like a realistic scene?
Any help you guys can offer would be much appreciated