How to Combine Multiple Map Range Nodes in Geometry Nodes

Hi. In Geometry Nodes am trying to recreate a black and white color ramp using map range nodes. I am having trouble on how to combine/add multiple map range nodes together. Each map range node should take the place of one stop/section on the color ramp.

Why can’t you just use the color-ramp in your GN setup?

i want to make the color ramp procedural. and i am only needing black and white.

i am basically using a color ramp to control the factor of where an object is along a closed curve. with the color ramp i can control the “speed” and “position” of the object. but i should be able to create the color ramp out of map ranges, thus allowing me to control the speed and position procedurally, and create random variatiions of the speed and position.

Well… basically you have to split/cut the ranges by some greater than and lesser than relations and also mix them according to that boolean value afterwards. Maybe with a group and interativley use something like “prototype”:

Of course “pulling” the to be changed values to any input sockets…