how to combine multiple textures from one object to one texture

Anyone who can tell me how to combine multiple textures from one character mesh to one texture.
I have tried clone texture paint but could not find a decent tutorial because texture paint menu has changed a lot.

Need some help.

Render / Bake panel to bake the existing textures to a new texture
If required create a new UV map to ensure no faces overlap on the texture
Is it a single object or is it composed of multiple objects

Supply a simplified demo blend file of what you are trying to do

Joined objects to one object.
Vertices are assigned to different textures now.
Ps I am using blender render because it is for 3d full color print.
Bake failed circular reference in texture stack I think the best solution is to texture paint with the clone brush.
Hope this could be easier.


I managed to bake all in one texture but the images are way to big?
My textures were all 2048x2048 new image is also 2048x2048 px

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When you create a new image in the uv editor it defaults to 1024 x 1024, you need to specify the image resolution of the image you plan on baking to. Just make it larger.


How do I know the resolution new image should be.
Just double it ?

It’s hard to put a number to it, and there’s a couple different ways to look at it. One has to do with the island size of the uvs versus the resolution of it’s corresponding texture, and the other has to do with the voxel size of the 3-d printer versus the real world size of the printed object. I can’t imagine you would need to go higher than say 8192 x 8192 pixels, and you can always scale the resolution down so it’s better to go higher than lower.

Many thanks solved by setting to 8192x8192.


Glad you found a resolution which will work.

I really like the style of your characters! :cool:

Thanks happy blending <✨