Good day. I want to combine body effects like wetness, sweat, oil, etc in one shader using color channels from vertex colors (or color attribute). For now I’m using this shader:
Of course this thing is not scalable at all. How can I modify it to be able to use all 3 channels at the same time, for example to get oily wet skin or combination of all 3 channels, like wetness (little drops), water (water streaks), oil (on oiled skin). Is it even possible?
Unfortunately, I need to use only one color attribute (it’s the limitation of futher using). And I can’t understand, why do you using Add mode in second Mix color node?