I want to design something that no one else has done. With millions of projects out there, it’s nearly impossible to find something no one has designed yet in Blender. What’s the best way to come up with something that few people have done that is unique to the community? I just don’t want to do things that are saturated in the market.
What’s the best way to come up with something that few people have done that is unique to the community?
Does it really have to be the best way? Also, why limit yourself to this community? All you people have in common is that you happen to use one piece of software.
I just don’t want to do things that are saturated in the market.
What market? There’s not really a market for original Blender artwork.
Truly original ideas are not actually demanded in the “market”, anyway. For something to appeal to people, it has to build on something they can relate to in some way. You can just add a twist on something that already exists.
Don’t try to be unique and original, because odds are if you can think of it, at least 50 guys have already beat you to it. Instead, just try and focus on creating something good, and 9 times out of 10, people won’t even care if its original or not. If you want to try and separate yourself from what has been done to death so far, then you should instead try to target a more niche category. For example, a lot of 3D modelers (I’d guess about at least half) tend to focus on photo realism, so you could venture towards NPR works and tackle a more specific audience. Or while a lot of people tend to do still poses, you could venture into animation.
A concept is an abstract idea representing the fundamental characteristics of what it represents. Concepts arise as abstractions or generalisations from experience or the result of a transformation of existing ideas.
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“good artists borrow (copy), great artists steal.”
It’s been chewed over and over. And that’s only in this media-boom century… From Pablo Picasso to Steve Jobs.