Here’s my problem: in an animation i am working on, i need to use yafray for GI and other stuff, but i also need the halo particles. I tried to fake the halo, but i cannot setup a similar mesh/material and the effect is really bad. So i would like to render my animation in yafray, than render the particles (and in some way retain the z depth informations) to later (somehow!) compose the 2 passes, so that i get particles going behind characters wehn tey0re supposed to. Any idea on how i could procede to get what i need? (Best way would be to mimic the halos in yafray, but i havo no clues aside from trying with meshes/dupliverts and materials).
Thanks a lot for reading 'till here, and thanks for helping if you will
i also tried dupliverts with lamps, enabling yafray glow, but the result (not bad) is not strong enough, and i have every parameter to its max…