I’ve made a simple jet engine with a noise and transparent material mixed. A gradient texture controls how long the thrust is. Works great but I wanted to control it with a bone.
Is it possible to control a mapping node figure via a bone with drivers?
Hum, driving the mapping node may not be the best solutions, there are two options that works best :
1/ UVWarp modifier : if you can map your texture with UV I think it’s the best solution.
You then add 2 emptys to control the UV coordinates and parent one empty to a bone.
2/ Using an object to define coordinates, like so:
hmm its proving difficult. was using the noise texture and using another mapping node to loop it moving on the y axis to simulate flame. not sure how to do it with normal texure. unless i can somehow bake the noise texture