How to control usable Texture Paint output/export result?

In learning a Node method for textures and materials, I’ve discovered I have little idea WHAT to do with Texture Painting. I can paint and change brushes, etc but I don’t know how to store/save or utilize and reference what I made in Texture Paint mode. Does it get Baked? Does F3 save it somewhere?


Late at night last night, I made some strange move that saved the Texture Painting like a Print Screen - but I DIDN’T press print screen. Note the presence of that Camera icon. What you see here is the Texture Paint view of the saved or exported that was automatically named Mask.png - and how did that happen? My target is 1024x1024, RGB

In the UV Image Editor, change the display to show your current painting image, and from the header there you can save the image to disk. You can then use that image in your material as a texture, and use UV for coordinate.