I am learning to move blender bone and mesh animations to the Ogre3d game engine.
Now this question is about animated objects, not bones and not morphs.
At time X my camera is at x,y,z and objects at x1,y1,z1 and so forth. At time x+1 everything has moved to a slightly different position.
How do I transfer that position information to use in another format?
Is there a blender python script to output this data at each frame?