I am quite new to the fantastic blender.
Anyway, I work with blender for architecture.
So, when texturing models its quite easy to select the orco mode (map input)
But some times I have to make small changes to some faces.
And the best way to do that is UV map and flat selected.
But to do that I need to assign all uv maps to all faces. And this is a bit boring…
Is there anyway to convert the textures assined in orco mode to UV map and then change only the face I want?
Thanks in advance.