How to convert particle simulation to an animation so I can import it to unity

Currently I’m struggling with simulating particles in blender and render it in unity

So here is the problem, I have a particle simulation in my scene with molecular addon activated (don’t worry about the addon). I just want to take the simulation and import it into unity

We can export it as an alembic file but in alembic all the particles get converted into a mesh and the simulation becomes too performance intensive

So, is there any performance friendly way to import the simulation into unity?

Here is a basic test scene “Test.blend”

Here is the kind of simulation I want to render in real time