Currently I’m struggling with simulating particles in blender and render it in unity
So here is the problem, I have a particle simulation in my scene with molecular addon activated (don’t worry about the addon). I just want to take the simulation and import it into unity
We can export it as an alembic file but in alembic all the particles get converted into a mesh and the simulation becomes too performance intensive
So, is there any performance friendly way to import the simulation into unity?
Here is a basic test scene “Test.blend”
Here is the kind of simulation I want to render in real time