Thanks for the tip, I tried that, but… is this Actuator doing anything - or am I simply too stupid to use it…
I stripped a key-sensor (an AND-Controller) and an “Edit-Object” actuator together, set the actuator to “Add Object”-Mode, filled in the Object I want to copy (the same one that’s linked to the controller) and gave it a initial speed-vector. What happens when I press the specified key is - simply nothing. (All other modes like “End Object” and “replace Mesh” work as expected)
Am I doing something wrong?
Thanks,
Ferdinand
P.S.: Also tried to change the time value to 2000. Doesn’t help at all.
the object needs to be in a layer that isn’t visible when the game is running, otherwise the add object actuator will not work.
(it complains in the console window too)
if the time value is 0 the object will not die after a period of time, but you can kill it with the edit object->end object actuator.