Howdy this question is on UV editing, need to know if there is any mechanism for this in blender to feed my laziness.
I made a flat plane, and textured it with an image with UVS. But its got to be a 3d object. This resulted in lots of fubarred faces, as per the below screenie:
Is there any way, after putting one face’s coordinates correctly (the highlighted square above, to copy and paste them to other faces which still have messed up UVs? Or do i literally have to align each and every face’s points individually (massive time waste)?