How to create a cube out of faces? :))

Might sound silly, its a bit trickier though…

How would you create a flawless mesh with those two faces, meaning, filling that gap…

Selecting/Joining all of the opposite edges does not create a ‘cube’, a messy thing rather…

Any ideas?

Attachments


vaza1.blend (594 KB)

Delete the faces, select both loops you want to merge and then press Ctrl+E and select “bridge edge loops”

Thanks a lot, man!