I’m a beginner in 3D and I have some problem with blender 2.8 with a glass effect. It seems to be impossible to make a glass shader into wich a light can pass.
For example I have a oil lamp and I want to make a light into it and lit the rest of the scene like a flame.
I have tested some tutorials (with the Screen Space Refraction and all the good paramaters) and there is two problems. First my oil lamp don’t make a glass effect after the render. The second one, the light doesn’t seem to be into the lamp. The scene is lit outside from it. (See the image)
I make a shader Emission to cheat with my little knowledge, but I définitly want a flame effect passing through the lamp !