# How to create a HDRI image with a mirror ball?

**URL:** <https://blenderartists.org/t/how-to-create-a-hdri-image-with-a-mirror-ball/1648886>\
**Category:** Lighting and Rendering\
**Created:** [July 29, 2026, 3:44am UTC](https://blenderartists.org/t/how-to-create-a-hdri-image-with-a-mirror-ball/1648886 "2026-07-29T03:44:35Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Okidoki](https://blenderartists.org/user_avatar/blenderartists.org/okidoki/32/1434104_2.png) [@Okidoki](https://blenderartists.org/u/Okidoki)\
**Post date:** [July 29, 2026, 11:15am UTC](https://blenderartists.org/t/how-to-create-a-hdri-image-with-a-mirror-ball/1648886/3 "2026-07-29T11:15:26Z")

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Hmm…

> [@HDRI image from mirrored ball WITHOUT HDR-Shop](https://blenderartists.org/t/hdri-image-from-mirrored-ball-without-hdr-shop/531613/4):
>
> It works perfectly with [Luminance HDR](http://qtpfsgui.sourceforge.net/). To convert lat/lon HDR panorama to mirror ball format: Open the HDR file go to Edit \> Projective Transformation In the projections field check Your Source and Destination Projection and press OK

In general there seems to be a lot of tools which can do this. Also interesting when _ **not** _ using a chromeball (but a fisheye lense):

> **[The definitive Weta Digital guide to image-based lighting - fxguide](https://www.fxguide.com/fxfeatured/the-definitive-weta-digital-guide-to-ibl/)**
>
> Erik Winquist exclusively shares Weta Digital's internal IBL making of video.

..and actually aside form equirectangular blender can also use mirror ball projection in the environment map of he world shader.. so you might simply use a mirrorball phot directly ??

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