Thanks in advance! I’ve been searching for an answer past 2 days!
I want to export my really easy blender model (a hexagon consisting of just 12 vertices) to Unity3d.
In Unity3d I want to be able to change the transform of parts of the object.
However, it only lets me move the entire mesh! I want to stretch the mesh!
How do I make give a vertexgroup an own transform?
PS: Examples of what I mean by stretching only a part of a mesh can be seen in the image.
Note in the hierarchy that they use bones.
I’m new to this forum so if you have tips, you’re welcome.