I have been working quite hard to get a grip on rigging for animation. My goal is very simple, but it seems I did not pick an easy object as my third rig (first being a biped, second a car). It is to have a crane pick up an object and place it in a different location. From the tutorials/forums I have seen, I know that i should have a target empty or bone that the crane follows and another object can be parented to, but I have been unsucessful at setting it up properly. In the attached .blend file, I have a controller bone, with which I want to control the rotation of the whole crane the the length of the pulley. What would the proper setup be?
Attached model: http://dimitarsp.com/uploads/crane_rigged.blend
Here is one of the scenes I am working on.
As you see, I have not achieved having the crane pulley in sync with the moved object and i would need much more time-intense keyframing to get it to “follow”.
(on a seperate note I have since subsequently fixed the small interesctions between the lifted object and the frame, etc, but still struggling with the crane rig)
credit for the crane mesh: [email protected] from google warehouse, spierings crane