Hello guys, I am trying to make a large scale water - a river. I will use it in an animation. For that I have created a subdivided plane with WAVE modifier. I have managed the WAVE modifier to get a slow sim - like a river. And also I have used clouds as texture (Orco) and made it LOCAL in the WAVE modifier panel. Though it was looking good after rendering the animation, but I couldn’t get the small wrinkles in water/wave. There was no irregularity in waves.
I also played with more than one CLOUDS Tex and WAVE modifier… and it was looking great as a still image but as an animation it wasn’t impressive. It looks like texture are staying at the same place or somewhere water is vanished!
I really can’t use FLUID sim bcoz, It will take too much memory/disc/time to render a scene with lot of TREES and surrounded by mountains. I think right use of Mapping the Textures and WAVE modifier may solve it. Please help. Thanks.