I’m trying to create something similar to what is being done in this video: https://www.youtube.com/watch?v=068g41cTrYY&t=228s
I’ve been able to create something that looks similar to this but only if I turn on experimental features, adaptive subsurface (to improve performance) and then turn up the number of subdivisions to a very high amount (4-5) for it to not look all ragged (this takes minutes to update and is unworkable). It seems in Octane this is pretty straightforward but I’d much prefer to use Cycles.
Is there some way to do this efficiently in Cycles?
Maybe some way to align the map with the available subsurface or force it to only lift up complete squares or perhaps limiting the number of input colors to the displacement… I don’t know… surely theres an easier way to achieve this.
edit: This seems promising: https://www.youtube.com/watch?v=VY9vHdwUo98