Hi,
i’ve found this tutorial for old UI : http://jbordas.com/?p=9
Is there any kind of tutorial for the blender 2.6 GUI ?
thanks
Hi,
i’ve found this tutorial for old UI : http://jbordas.com/?p=9
Is there any kind of tutorial for the blender 2.6 GUI ?
thanks
2.6x UI is mostly py scripted, you can create custom panels with buttons without touching C code:
http://www.blender.org/documentation/blender_python_api_2_68_5/info_quickstart.html#example-panel
http://wiki.blender.org/index.php/Dev:2.5/Py/Scripts/Cookbook/Code_snippets/Interface
Thks coDEmanX
But my question is about to draw custom button (shape, height,custom Color) ? This is py or C++?
property types and subtypes are represented in the UI in a certain way, the type determines the appearance. There’s little control over the look. The instructions how a presentation is like, is coded in C. You could add new types and program the drawning of the look. But as it means you need a customized blender, you could rather patch the py-button code in and do the actual drawning with python.
I believe Ideasman is working on pure-py buttons, no idea about the status though.
@Sjoerd: see floo’s post, that’s pure python. But you need to patch that feature into blender, as it won’t be merged into trunk (bad performance). But hoping ideasman finds a better working solution
Ok this is slightly off topic. Just watched Andrew Price’s UI proposal video, he made some good valid points to change layout and functionality. Would one of you maybe make a custom build for graphicall to test workflow in that environment?