how to create fiber optics themes

hello every one, i lately was trying to figure out how to create fiber optics wires and compose many shapes with them.
fiber optics are basically a glass wires which light can transfer inside them to transfer data

they look like this

now the question is if i want to create creative things like the example below

how would i go around it

of course drawing each line by it self is not a sufficient way, it will take too much time and might not look good

but what are the ways that we can use to achieve the visual

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make a cylinder, with some segments for a nice curve, set the material (you can go with glass and a volume emitter, but you can also map it for better control)
(the cylinder should be oriented in the Y axis)

make the shape you want, add a hair particle system, model it as you wish.

Give the cylinder, a particle instance modifier. Pick the particle system, set ‘create_along_path’

render.

in post, add some glow.

note: This should be in the Support Forums

well they do remind of hair ?, you might use hair particles, perhaps use gooseberry branch for it.
I do remind that there were version were one could set width of the hair.
It would be easy to do this on text and comb it a bit, but pointy hair endings might not be what you want.

Another way would be path and loft (a group of) circles (or object existng of multiple joined circles).
This would probaply work best since you could loft a solid circle. but might require more work if you want to do letters.

If you want the end points arranged in a specific way, like in the “speed” example above, I would start with those end points as vertices, then extrude all of them to the start point, scaling them down also. Then convert the mesh to a curve, change the curve type to bezier, , select all the handles at once, then move them to change the shape of the curve.

down and dirty nodegroup as shown exploits the open ended tube that is formed by adding a bevel factor to the curve object.

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Moved from “General Forums > Blender and CG Discussions” to “Support > Particles and Physics Simulations” (coukd fit in other sections, too, but this seemed the most appropriate)

Thank you all for the reply, i felt the hair method is the best, so i had a go on it,
it worked, but not as good as i want it to be, i still feel that i don’t have total control over what im doing,

i think more practice is needed, i will look also into other methods

Hi, so i got this result, :smiley:

now the question is how to make a perfect material for the wires, also how to make the tips glow

and since i finished with the particle system i want to convert the result into mesh object, but i cant figure out how

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hi, i played around with the material. and added a glow, still not satisfied with the result

any way attached is the source file of the blender file for every body, if some one is interested to look at it

fiber optics test 1.blend (1.48 MB)

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If you haven’t watched it yet…

wow this is exactly what im looking for, he covered almost every thing, i need to apply this to see if i get the result i want

i followed the Blender Guru tutorial, and finally i got this result

and after some Photoshop effects i got this result

i need to make something out of this now, i wonder what kind of visual i can create using what i have so far

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