Hey guys, I’m making a life reconstruction of the dinosaur Deinonychus Anthropus, and before I go about adding the feathers I would like to create realistic, elastic skin that stretches over the musculature as the dinosaur rotates its extremities. I might end up purchasing x muscle for the muscle flexion effects but I’m not sure if that’d give me the exact effect I’m looking for. I also tried using shrinkwrap but that didn’t go well at all either.
I’m basically looking for a way for the skin to more or less maintain its surface area, so rotating one area will stretch skin from another part over to the action, as well as for skin around the hips/thighs to maintain its general position while all the muscle, fat, and bones slide under it.
This can best be shown here:
See how the thighs slide under the skin as they rotate forwards?
For it you probably need an underlaying muscles and bone system and then use the cloth to physically simulate it. Thats how other programs are doing it too but with specific simulations for it. (if i am not wrong)
The issue with Shrinkwrap is that Nearest Surface mode will stick inside every crevice formed by muscles, while Project mode isnt stable while used in all 3 dimensions (not constrained to a single axis)