how to crop textures in cycles

hi!
I have 2 Questions about cycles and textures:

How can I crop textures in Cycles?
There is no Extension to choose anymore (Clip, repeat…), so when i change the coordinates ( I use a Mapping node) it is automatically repeated.

How can I use different UV-texture coordinates for one material in cycles?
the Texture coordinates node has no input and no possibility to choose the UV-texture.

thx
gerhard

Same question, any news about it?
It’s a must have to use multi UV textures…

“Min” and “Max” values in the mapping node don’t seem to be effective.

How can I use different UV-texture coordinates for one material in cycles?
the Texture coordinates node has no input and no possibility to choose the UV-texture.

Input > Attribute > Write the UV layer name.

Well i’m next into bunch after The Big Answer. Also in BI, while there Crop min/max x/y tend to do something with applied image, it’s just not workable.
I couldn’t find any more than some three sentences over the internet on cycles Geometry Position output. Parametric - gets parameters from where?

And meanwhile go try out this: http://www.youtube.com/watch?v=01doZbeFnIw or that http://3d-coat.com/forum/index.php?showtopic=6205
Only thing is that 1567_nbishop_r32192.tar.gz and others from 2010 had disappear somehow and on GSoC-2011-DynamicPaint page is said that “when Ptex code becomes available”

And what happened to this one? http://my.opera.com/area42/blog/vectex-a-svg-texture-plugin-for-blender “you can map your Inkscape work directly on 3D objects in Blender”…

Regards.