Okay, I’m definitely a noob but I did quite a bit of Googling and I can’t find an answer.
I’m designing real world parts, not necessarily for 3D printing but for somewhat accurate ortho and 3D drawings.
I have a simple, flattened cube that I’ve resized to specific dimensions. I’ve put a hole in it by using a cylinder, then Modifier > Boolean > Difference > Apply.
Next, i want to radius the front two corners. I don’t want it “rounded”. In other words I want to keep the edges sharp.
I have tried adding a Bevel but I can’t get it to do what I want. In Edit mode, I’ve selected the two vertical edges. I’ve saved them as a group. I’ve tried all different combinations of the Bevel controls but the best it gives me is an asymmetrical radius. I need the radius to be constant.
If I create a new plane, it starts as a square and I can do shift-ctrl-B and get an interactive bevel that I can make exactly how I want. Then, I can extrude the top face and give the piece some thickness. I have to leave the plane square, or the bevel isn’t symmetrical. Finally, I can extrude the sides to get the overall dimensions I want.
But that seems like a backwards way to make things. How can I cut off parts and radius corners on existing objects?
Included is the object I’m trying to modify: mount-tab.blend (777 KB)