I’m trying to make an “engraving” where the text appears cut into a block of stone…I created some text, converted it to curves, then to a mesh, corrected the normals, and did a Boolean difference into a subdivided cube mesh. Unless I rotate the text mesh slightly before doing the Boolean, it seems to crash Blender (I saw this hint in another post). However, even with a successful Boolean operation, the cut-out has multiple errors. Is there a better way to achieve the desired outcome?
There must be a better way, but here’s a thought. If you cretate your text and then delete only the interior edges so that all you have is the outer outline you can use that to fill a plane. Create the outline of the text, create a four sided circle, fit the text inside the circle, Join the two together, tab to edit mode, hit shift-f, hit alt-f, hit alt-j, and you have a plane with the text hole in the middle.
The trick is to get a good outline and no matter what I try (short of manually deleting interior edges) I can only see the text to a mesh form that includes faces.
If you can use a vector program you can import the outlines.
Again, probably a better way to do this.
If you have a bitmap you could use the texture as a displacement map? That would have the advantage of being editable. Or if your engraving is in the distance turn off displacement and use a bump instead.