Hello all, my current WIP is seen in this thread.
I’m trying to figure out a good way to cut windows into the sides of the command tower, and the sides of the main hull. The main hull has been doable, but the command tower is proving to be a royal pain. The problem is, I’m using sub-d heavily, and subdividing faces or even cutting them with the knife tool produces some very weird effects at the point where the faces meet adjacent faces. I’ve tried just using a pair of horizontal loop cuts to define the window height, then doing multiple extrusions of that face, scaling it in Y each time to set the horizontal borders of the windows, but doing the extrusion on the very curvy command tower gets weird edges poking out of the model, bad creases, etc.
I’ve considered booleans, but as far as I can tell Blender booleans suck even worse than booleans in some of the other modelers.
Does anyone have any suggestions?
Thanks,
WJ