I´m having some problems with images applyed at planes in blender. The image below explains well this problem.Someone told me which I could deactivate this feature in blender using python,making the image return to it original quality.Anyone know how is this python?
A friend said this upon this problem:
"sorry i havn’t touched OpenGL in over 5 years, and I do not have the exact code for it, but in theory you could make any OGL call through the api:
Quote:
import Blender
from Blender.BGL import *
glEnable(GL_CULL_FACE)
glCullFace(GL_BACK)
the above is an example to cull backface
Quote:
TEXTURE_MIN_FILTER
TEXTURE_MAG_FILTER
Google for the syntax for the above two terms and you should be able to implement it into your own script. Use GL_NEAREST for a pixelated look."
another one:
"There is nothing you can do directly in blender to get rid of this ‘blurring’ It is caused by magnification that is applied to all texture by OpenGL.
However, with a simple python script, it is possible to turn off texture-magnification (and texture minification) by an OGL API call."
I would be gratefull for any help.