I´m having some problems with images applyed at planes in blender. The image below explains well this problem.Someone told me which I could deactivate this feature in blender using python,making the image return to it original quality.Anyone know how is this python?
A friend said this upon this problem:
"sorry i havn’t touched OpenGL in over 5 years, and I do not have the exact code for it, but in theory you could make any OGL call through the api:
from Blender.BGL import *
the above is an example to cull backface
Google for the syntax for the above two terms and you should be able to implement it into your own script. Use GL_NEAREST for a pixelated look."
"There is nothing you can do directly in blender to get rid of this ‘blurring’ It is caused by magnification that is applied to all texture by OpenGL.
However, with a simple python script, it is possible to turn off texture-magnification (and texture minification) by an OGL API call."
I would be gratefull for any help.