So I’m in the process of learning Blender and I want to know if there’s a way to decrease the Hit Area/Hit Box/Hot Spot for objects and components. For some reason, I can click an object or component without the mouse cursor being directly on it. Not sure if that makes sense so let me further explain.
Although I’m a total Noob to Blender, I have extensive experience with 3Ds Max, Maya, and Lightwave. In all 3 programs whenever you want to select a specific object, vertex, edge, or polygon, the mouse cursor has to be directly above/on the item you want to select. Even if it’s 1 pixel off to the side, it will not be selected. For whatever reason, this doesn’t seem to be the case with Blender. The mouse cursor can literally be 10 to 15 pixels away from the intended target and it will still be selected. This is not the desired workflow, because it cause me to select components that I don’t need.
For instance, when I’m trying to select vertices with Border Select, depending on where I start my initial click, the closest vertex or edge will be selected when I didn’t mean to select it.
I tried looking in the user preferences but I didn’t see anything related to it. Any help in this matter would be greatly appreciated.
In vertex mode region selection tools do not select any vertices that fall outside of the region, you must be misclicking or literally placing the border right on the vertex for it to be selected.
Region selection tools (border, circle, lasso) do have some “special” behavior though:
in edge selection mode, if the region does not fully enclose any edges (i.e. doesn’t capture both verts of any edge), they’ll select all edges intersected by the region. But if it does fully enclose at least one edge, then they will only select fully enclosed edges.
in face selection mode, if you’re using wireframe view or disable “Limit Selection to Visible”, they will only capture faces if their “dot” is inside it. In solid mode with “Limit Selection to Visible” turned on, they’ll capture all faces the region intersects, regardless of the dot.
For single-click selection though there’s indeed a threshold area that can’t be changed.
in face selection mode, if you’re using wireframe view or disable “Limit Selection to Visible”, they will only capture faces if their “dot” is inside it. In solid mode with “Limit Selection to Visible” turned on, they’ll capture all faces the region intersects, regardless of the dot."
Is it possible to turn off that behavior because this is driving me crazy selection-wise. Encompassing the “dot” when limit Selection to Visible really slows me down
There is no option to do that. Luckily, an easy workaround for this is not to be in face mode. You can just as well select whole faces while being in edge mode, which does let you slack in your box drawing (you can cross edges so long as you capture all the needed ones wholly).