i want to simulate a waterdrop hitting a settled water surface using the fluid simulation in blender 2.82. For that i fill a bowl with water the first x frames and let it settle a while. Then after that, a mesh with a water drop shape should “emit” the water. For that i set it to
Flow type: liquid
Flow behaviour: geometry
I think this would work fine, but i don’t see any option to delay the water drop so that it just starts after a while and not at the beginning of the simulation.
The infow type has an option “use inflow” whch can be keyframed, but the goemetry type unfortunately does not.
Any options here?