I have multiple lights in my scene all of which are duplicate links and i’ve disabled “Camera” in the light paths render settings for the lights.
But for some reason in some areas the “bulb” of the radius is seen and some areas it’s not and I wish for them to be disabled.
In red you can see where they’re visible (behind glass) and one where it’s not, also not that on the main floor the spotlights do not have this “bulb” effect.
Camera invisible should be enough if the glass is fake glass based on transparency. If it’s based on real glass and all its problems, you need to make them transmission invisible too.