How To Disable Light Radius Bulb?

I have multiple lights in my scene all of which are duplicate links and i’ve disabled “Camera” in the light paths render settings for the lights.

But for some reason in some areas the “bulb” of the radius is seen and some areas it’s not and I wish for them to be disabled.

In red you can see where they’re visible (behind glass) and one where it’s not, also not that on the main floor the spotlights do not have this “bulb” effect.

What am I doing wrong?

Camera invisible should be enough if the glass is fake glass based on transparency. If it’s based on real glass and all its problems, you need to make them transmission invisible too.

I used the glass shader BSDF so i guess it’s based on “real” glass?

I will try and render at the end of the day to see if it solves it!

Edit;
Than again it’s weird that the lights on the first floor don’t have this bulb but on the second floor they do, as they’re all behind glass.

I didn’t even notice the bottom floor. Helps if you could share what’s necessary to reproduce it.

disabling transmission fixed it for me.