How to disable looks of texture like tile(when repeat texture)?


i mixed noise to tile.

Is there a better way?

When creating a large terrain, it is necessary to repeat the texture of the grass many times.

See my post here:

I believe that on is for an empty driven cube mapped setup, where coord transforms doesn’t work. For a plane, use original reference (not the empty) and apply some coord mapping transform to each of them instead (scale, rotation, mirror).

Thank you
I will try it