i mixed noise to tile.
Is there a better way?
When creating a large terrain, it is necessary to repeat the texture of the grass many times.
Is there a better way?
When creating a large terrain, it is necessary to repeat the texture of the grass many times.
See my post here:
I believe that on is for an empty driven cube mapped setup, where coord transforms doesn’t work. For a plane, use original reference (not the empty) and apply some coord mapping transform to each of them instead (scale, rotation, mirror).
Thank you
I will try it