How to disable Mip-Mapping

I’m having a issue - I baked my model, but in the bake there’s alot of UV Seams. They’re barely noticable at full-res, but because of Mip-Mapping the seams are really obvious. How can I disable mip-mapping for one texture, or a whole material, or for the whole game. I tried disabling Mip-Mapping in the texture panel for my texture but that didn’t work.

I’m using 2.49b is that helps.

In the user prefs (pull down top header) under System & OpenGL unclick mipmaps. That should do it for the whole game.

Definently not the best way to do it. It’d be great if I could just disable mip-mapping on the one texture.
Atleast I don’t see any seams anymore :smiley:

Well if you raise the margin (I think its called that?) when baking the texture then there shouldn’t be seams even with mipmaps on.

Yeah I’ve done that for all my newer bakes. You still see seams for a far enough distance though.

I’ve just gone with changing the margin because removing Mip-Mapping severely lowered the quality.