I’m having a issue - I baked my model, but in the bake there’s alot of UV Seams. They’re barely noticable at full-res, but because of Mip-Mapping the seams are really obvious. How can I disable mip-mapping for one texture, or a whole material, or for the whole game. I tried disabling Mip-Mapping in the texture panel for my texture but that didn’t work.