Hello,
How to disable rounding to integer on Units display?
For example I have a simple Cube and my blender units is set to millimeters.
When I move cube by X on 45.8mm it display the same number.
Edit: Ok I see it is the active tool options that is rounding. File a bug, it should not round numbers for the display. That makes no sense and it is confusing.
It is not a bug since it is not really rounding the numbers for real. It is just the way it was implemented. But this should be improved so you file it as a “bug”
See the actual command, Y=0.236517 but it is just showing as 0.237, it is really a display issue, and that can be fixed as far as I know. It is not like Blender cant store and show this level of precision. Other number boxes has no issue displaying similar ranges.
It still shows the right result if you focus (or tab through) the input box, it rounds it when your cursor/focus leaves the input box.
I can prove you that the values are stored properly. Hover over to the input box with the rounded value, and press Ctrl-C to copy the value there, paste it in a text editor, and you will see the unrounded value.
My guess is that they decided to round those values to keep the transform box in a reasonable size.
I worked with many applications, every app has bugs and such.