How to disconnect all the vertices in a mesh from each other?

Imagine a mesh like the Sphere for illustration.
Now I want to disconnect all vertices in the mesh from each other, but keep every one of them as a single vertex.

Is that possible somehow?

Do you mean to remove the edges?

Because if you split the vertices they cannot become the same vertex.

I mean to transform the initial mesh into one that only consists of each individual vertex without it being connected to any other vertex. I started this process manually on a part of the sphere to signify what I mean.


In Edit mode, select the part of the mesh that you want to remove (if not all), press X, then choose “Only Edges & Faces”.

Nice that’s it.