How to do a 'Life drain' effect?

I’ve looked on google and havn’t come up with anything so far. I’m trying to achieve an effect similar to the character Rogue (from x-men) and her life drain power. Does any one have any pointers to start me off in the right direction? I don’t mind if it’s 3d or 2dwork. Ideally i would like the veins to be bumped rather than just drawn on black lines.

Any help greatly appreciated:)

animated image textures. 2.42 has a bug where animated UV textures dont work except in the game engine, so you could do this in a game as a spell or whatever. but i think you are looking to produce an animation. SO, there was a post where you have two procedurally mapped textures, normal and drained, and animate the Alpha channel of the drained to come up from transparent to visible as she kisses him passionately. Alternative to a painted drained image texture, I would think a Veroni texture would get the point across.

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well, i was thinking more like this http://uploader.polorix.net//files/152/emodies0001_0060.avi

(did I hear a gauntlet hit the floor? anyone?) http://uploader.polorix.net//files/152/emodies0001_0060.avi

Thanks for the replies, I guess i should have mentioned i would like to do this ontop of video footage so its more a compositing problem. Any suggestions for techniques to do that?

well, the real studios mocap the face, model and animate it to match frame movement. then texture just the draining layer, and alpha over it onto the footage.

If the face doesn’t move, and sometime they even cheat by using just the single image when they are kissing or freezing or whatever, animating the increase in the texture, and layer that on, and then splice that into the footage. There was a Freezing over demo that showed how to do that, where the guy’s house (inside) froze over. He took real footage of him walking through his house and alpha overed an animated freezing effect.

right gonna give that a go thanks. Its a bite on an arm, tho the arms move so i cant use a still, but shouldnt be to difficult to match move an animation. i guess as long as i get most topological detail it will be ok.

Thanks for your help!

and now you know why the camera does what is does in these type of shots. Shot 1, actor looks at hand, eyes opening in amazement. Shot 2 of hand, straight on…maybe hand opens a little, but that’s about it…as life drains Shot 3 back to actor passing out. Your brain fills in the rest and wants to believe it.

SOooooo you could reshoot, have his arm just resting on the chair as the bug bites it, or the bug bites, he jerks and says OW, and then a close-in shot of his arm and the poison spreading, then cut to his friend and he discussing how it hurts, (after doing some makeup on his arm).

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