Does any one have any suggestions on how to create a metallic/ partially reflective surface for a object in blender. The object I’ve made does not make a very effective statement with its boring texturing, and i was wondering how to actually make it look like its made of metal. Any help would be great.
You have to apply either a reflective image map or an environment map.
For the reflective map, just take any image texture and click the “REFL” button in the material window for mapping. Turn the “COL” slider down to about 0.3-0.5 and then play with the SPEC and HARD on the material settings to get what you want.
For the environment map, I have a tute here -> http://mysite.iptic.com/bgdm/spherical_envmap_tutorial.pdf
Now, after you have played with the material settings, you han also play with e HUE, SATURATION and VALUE settings in the material window as well. They are accessible by pressing the HSV button.
If all goes well, you should get something like this:
Hope this helps!
Thanks man…I was really confused at first, but your assistance really helped clear things up
No problem! That is what we are here for. You will find that there is a lot of people here that can assist with just about everything, (/me gives everyone a big group hug :o ). So don’t hesitate to post a question if you need the help.