See attached image.
I don’t think there’s a way to do this directly, per the way shown in your image. You have to adjust your mesh, then fix your UV mapping by hand to make up for it.
Sorry.
Okay thanks, no worries.
See attached image.
I don’t think there’s a way to do this directly, per the way shown in your image. You have to adjust your mesh, then fix your UV mapping by hand to make up for it.
Sorry.
Okay thanks, no worries.