I have an serpentine road made of a curve, which goes in xy-plane. Below it i have made a terrain, it is a mesh, subdivided plane, having some mountains and hills. Is there a way to some how “drop” my curve (the road), to the terrain, so that it follows the terrain?
I have tried some softbody settings for the curve, but all i get is a jumping road. It is funny, but not quite what i needed.
How would you do this?