This problem really drives me mad:( I have got this character, a mesh on an armature, and the whole thing weightpainted. So far, so good! But this character is more like a prototype, a very simple model, I want to give him some new clothes, but I havent designed it yet! That is a typical situation for me. When I then design lets say a nicelooking shirt with drapings etc., I want to put it “on” the character instead of the prototype shirt he was wearing and that was weightpainted. I remove the old shirt and places the new one.
But then the problems start. At first glance, it looks nice, but when I start weightpainting again just a bit, the whole mesh deforms and crazy stuff pubs up!
How to do this? I have tried of course alt R and alt G, so that is not the problem! Seems to me that the old mesh kind of “reject” the new part of the mesh, eg a shirt…
This is very difficult to explain, does anyone get it? :eyebrowlift2:
And by the way:
If I make an armature with various actions, will I then be able to change the weightpainting of this armature and thereby all the actions done hitherto? eg. : I first made the weightpainting around hands and fingers a bit impresise. Then I recorded a number of actions in the action panel. will I later on in the project be able to change alle these actions slightly if I e.g make a more precise weightpainting of the area between the fingers?