I’m stuck with the simple setup.
- created a cube as an instance
1.1 enabled softbody: dumping 1.0, quad stiffs 1.0, pull/push 0.9
1.2 enabled collisions: softbody dumping 1.0
- created a plane as a floor
2.1 enabled collisions: softbody dumping 1.0
Now, when i reduplicate the instance, they fall pretty well.
But I want to emit them as particles, instead of duplicating alot of times.
- set up a plane as particle emitter
render type: object;
dupli object: the cube;
- scaled up the cube 10 times, because particle system cannot handle size 1.0
Now they fall like shit and do not collide with each other.
What do i miss?