Hey guys, question for you. I recently set up some Make Human models for some testing purposes and I can’t figure out how to have the materials with alphas / transparency to show in the material mode in the viewport. As you can see, the materials are working as intended in the preview render, but outside of that it doesn’t take the alpha into account. I’ve already tried changing the Viewport alpha setting in the settings panel shown in the screenshots and they don’t do anything apart from “add” which just turns to texture completely white. I’ve also included the screenshot of the material graph just in case it has to do with the way the material was done.