lease do you have any idea how to enable to see UV mapped faces during rendering? I can see them in preview mode when I choose textured surface, but after rendering I see just shaded flat face without UV mapped texture.
More over when loading more images in for loop for whole surface (about 100) it ends with Blender segmentation fault. Do you have any any reasonable answer? Is 100 images (64x64) too much for blender preview mode?
Thank you for every idea.