how to enable UV mapped faces to be visible in rendering

lease do you have any idea how to enable to see UV mapped faces during rendering? I can see them in preview mode when I choose textured surface, but after rendering I see just shaded flat face without UV mapped texture.

More over when loading more images in for loop for whole surface (about 100) it ends with Blender segmentation fault. Do you have any any reasonable answer? Is 100 images (64x64) too much for blender preview mode?

Thank you for every idea. :expressionless:

Hello

To “get” your UV Textures when rendering, add a material ( if not done yet)
and enable the blue " TEX FACE" button

The crash problem! I guess that the trouble cames that you have different file formats (not only images) in the directory that Blender searchs for images.
Bye
António