Hey! I’m new to 3D modelling, and want to become competent (not good :P) at it for the purpose of making long-term placeholder models for games.
So, I’ve been practicing modelling, specifically making attempts at creating meshes that subsurf correctly. There’s of course the obvious rule of “don’t use triangles”, but it seems there are other ways to make “bad” meshes that create these oscillation fold things when you subsurf them.
For example, I have this here:
When I subsurf it, it horrifically dies like so:
How can I avoid this? It seems to happen to me repeatedly.